Last changed 2012-05-16 19:41:56, exported from David Greggs FAQ Geeklist
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I've created (and will be maintaining) this geeklist to help players better understand the various cards and rules of Nightfall. I will attempt to keep this list up to date with the answers provided in the forums. Feel free to comment with questions etc on the list as a whole or on individual cards and I will get back with you asap.
Download: English Rulebook v.1.01
I'll be keeping the more general points contained at the top of the first page of the list and individual cards in alphabetical order. The card images link to image galleries for easy viewing and the game titles link to the set that the cards are included in.
Thanks to Bobby Warren for pointing out the BGG XML API and Oliver Graf for inspiring me to improve my script, including a daily cache to take some of the load off of BGG. This FAQ is now viewable in 4 other views:
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Download as DOC without pictures
There is now also a format designed for use on portable devices such as cell phones etc that is being maintained by Oliver Graf: Portable Nightfall FAQ
Also note that each of these URL's can be used via Google Translate for a rough translation should English not be your preferred language.
Combat, Chain, Claim and Cleanup.
For determining a first player, I recommend either flipping over wounds until someone gets a Bleed, rolling a die or a friendly game of Rock-Paper-Scissors-Lizard-Spock.
All cards are "cards". There are 2 types of cards: orders and wounds. There are 2 types of orders: actions (Blood Rage) and minions (Alton Hickman). Cards that are exiled are removed from the game. Discarding a card means to move it from your hand to your discard pile.
Effects that modify (gain, additional, etc such as Yuri Koroviev) or are an immediate action (like Death Grip) stack.
Effects that set a value do not stack (in the base game, only "Indigo Six", Leave Me! and Sir John Travail's kicker).
Cards with the Feed keyword are able to have their text repeated by paying a cost. The first resoluton of the card is both free and mandatory. Any further resolutions are optional. Example:
"Chain: Target order in the chain does not resolve its chain text. Feed: Discard 2 cards." - Bait and Switch
Here you will always have to target a single order and negate its chain text. You may then optionally discard 2 cards as many times as you like. For each time you discard 2 cards you also repeat the effect.
[size=18]Sets Phases A B C D E F G H I J K L M N O P Q R S T U V W X Y Z[/size]
Some have requested a sort of Change Log for this geeklist. Instead of having all that info cluttering up the actual geeklist, I've opted to use the forums instead. Subscribe to the Official FAQ Subscription Thread to be alerted whenever something has changed about the FAQ. Feel free to discuss these changes in the Official FAQ Discussion Thread.
Latest Change Log Entry: 5/16/2012 Clarified the timing of combat text.
Nightfall Cards
Starting Minions: "Bad Smoke", Charlotte Reyes, Enraged Wight, "Genesis One", J.J. McTeague and Yuri Koroviev.
Draftable Orders: Alton Hickman, "Big Ghost", Blaine Cordell, Blood Rage, Dark Awakening, Death Grip, Flank Attack, Franz Orlok, Furious Melee, Ghoul Summoning, Grim Siege, "Indigo Six", Ivan Radinsky, Leave Me!, Lilith Lawrence, Marcus Toth, Mesmeric Presence, "Overwatch Two", Rend and Tear, Shock and Awe, Sir John Travail, Tag Team Takedown, Vulko and Zacharias Sands.
Wounds: NF Wound.
Promos: Lisaveta Florescu, "Shadow Seven" and Zombie Horde.
Martial Law Cards
Starting Minions: "Bad Smoke", Charlotte Reyes, Enraged Wight, "Genesis One", J.J. McTeague and Yuri Koroviev.
Draftable Orders: All-Out Lunge, Bait and Switch, Bleak Resurrection, "Brynna & Taylor", Chan Jiang, Forlorn Hope, Grotesque Revenant, Headshot, Hysteria, Irresistible Call, Jerome Carceri, Koi Jiang, "Legion Ten", "Lone Hound", "Mad Jake", Maya Westermann, Nian Jiang, "Queen's Bishop", Relentless Grinder, Roland LeFontaine, Shining Cross, Silver Stake, Sweep and Clear and Tactical Prep.
Promos: Ahmad Hassan, Desperate Measures and "Pale Fury".
Blood Country Cards
Draftable Orders: Burning Meat, Damon Montez, Exit Strategy, Flesh Frenzy, Gather the Pack, "Harley Doberman", Healing Hurts, Infected Ghoul, K.C. Bigelow, LeShawn Wallace, "Mac Ten", Maggie Hawke, Meat Puppet, Pipe Bomb, Propane Improv, "Rabid Rex", "Shadow Hound", Shotgun Party, Shut Up and Soldier, "Sierra Two", "Straight Eight", Vampiric Turning, Vehicular Assault, Wight Trash.
Promos: Destiny Collins, Flayed Ghoul and Silas Bragg.
This set is not standalone, so no starters or wounds are included.
The Coldest War Cards
Starting Minions: "Clever Ivan", JAREK, "Kilo 13", Patrol Zombie, "Snowstorm" and "Victor One".
Draftable Orders: All Fears Revealed, "Asset Seven", "Banner 89", Blowtorch Triage, "Bone Cruncher", Dog Eat Dog, Doktor Nyilaszy, Emil Balev, Foul Revenant, Fresh Meat, Full Battle Rattle, Gathering Strength, Gregor Dzanic, Inhuman Wave, "Kaos 33", Kaspar Udunian, Katya Iliyevna, Power and Glory, R & D, Routine Questioning, "Smiling Biter", Sophia Otrava, Still Standing and Unholy Resurrection.
Moon Phases: Blue Moon, Butcher's Moon, Dark of the Moon, Harvest Moon, Hunter's Moon and Wolf Moon.
Wounds: ML Wound, NF Wound and CW Wound, all featuring new wound art.
Each minion you currently control must attack an opponent, even if that means that a minion may be attacking its original owner.
You may only select defending minions from those you currently control.
If you are attacked, you may opt to not block with your minions, however, if you have a "Bad Smoke" or Vulko in play, you must use their ability to block damage when possible.
Defending minions do not damage attackers and so attacking minions cannot be destroyed from combat.
When attacking and defending with multiple minions, the attacker chooses the order in which each of his minions attack when they are first assigned to attack a player. The defending player then assigns blockers and the order in which they block each individual attacker. The timing of attack/defense can matter with cards such as Ahmad Hassan in play.
Text prefixed with "Combat" or "Your Combat" can be activated by discarding the card. Some cards specify that they must be discarded during the beginning of the phase. Should multiple players wish to activate Combat text at the same time, players take turns resolving 1 effect starting with the active player and moving around the table clockwise (passing once does not prevent you from playing later).
Combat text must be activated between steps of the phase:
- Before declaring attackers
- After declaring attackers, but before declaring defenders
- After declaring defenders, but before applying combat damage
- After applying combat damage
You cannot complete part of a step (apply half of the combat damage), stop to use combat text (restore health) and then finish the step (allowing a low health minion to live).
If the active player does not begin a chain, no one may play any orders.
Players link to the most recently played order, regardless as to who it may belong to and kickers are activated so long as the previous order is the indicated color, regardless as to who owns the previous order.
You may link orders with "Your Chain" effects, but you will only resolve them if they are played on your turn. "Your Chain" effects that are played on another player's turn do not benefit the active player (they aren't resolved at all).
All targets are chosen as the card resolves, not when the cards are first added to the chain. Note that cards such as Flank Attack cannot target themselves.
With effects that damage minions (such as Furious Melee, J.J. McTeague and Shock and Awe), any excess damage is lost, it does not carry over to the player.
Effects that damage a player such as Death Grip cannot be blocked by minions unless they have specific text to do so such as "Bad Smoke" and Vulko.
Cards that receive their kickers should generally be resolved in a top-down manner with the main effect taking place first. There are however, some cards such as Death Grip which modify or otherwise change the card's chain text. Therefore it is important to read the entire card before resolving any of it to ensure that the overall card text is followed.
Resolved actions are placed in their owner's discard piles. Resolved minions are placed into play in front of their owner.
The active player may discard as many cards (including wounds) from their hand as they like to gain 1 influence per card discarded.
The active player may claim as many orders as they like, so long as they have enough influence to claim them all. You may also claim multiple copies of the same order in a single turn if you like.
You do not have to spend all of the influence generated. Any unspent influence is lost.
Players may not count the number of remaining orders in an archive.
Any card effect using the "claim" keyword also carries the rules that you may only purchase from your own private archives as well as those in the commons, regardless as to any cost or timing adjustments that the effect may make. Such effects do combo with others that would allow for purchasing from opposing archives as expected.
If you have less then 5 cards in your hand, you must draw cards until you have 5 cards if possible. If your entire deck contains less then 5 cards, draw what you can, shuffle your discard pile into a new deck and finish drawing. Do not shuffle your discard pile unless you need to draw and can not.
After you've drawn your cards, you may activate 1 wound effect.
Ahmad Hassan (Vampire)
In Play: When a friendly minion is destroyed, inflict 1 damage on target player.
Kicker: All of your cards in the chain resolve their kickers.
The kicker causes your remaining cards in the chain to receive their kickers as they resolve even if they were not linked to their kicker color. Do not resolve the kickers immediately, resolve them as their cards resolve. Receiving the kicker on 2 Ahmad Hassan's does not cause your other kickers to resolve twice. The kicker does not let you go back and resolve kickers from cards that have already resolved prior to Ahmad Hassan.
Effect Stacking: In Play text does not stack ( sets a value ).
All Fears Revealed
Chain: Each opponent, in clockwise order, inflicts 2 damage on a minion of his choice. Players may not target your minions with this effect.
Kicker: Place orders you claim on top of your deck.
All-Out Lunge
Chain: Inflict 1 damage on target player. Feed: Discard 2 cards.
Kicker: Target order in the chain will resolve its kicker.
Alton Hickman (Vampire)
In Play: This card cannot be blocked.
Kicker: Place target card from your discard pile on top of your deck.
Cards such as "Bad Smoke" and Vulko cannot be assigned to block Alton during combat, however, they can (and must) still block the damage that would be assigned to the player from Alton Hickman's attack.
"Asset Seven"
Chain: Inflict 2 damage on target minion. If it was destroyed, inflict 2 damage on target minion.
Kicker: Draw 1 card each time you place a minion into play.
The kicker includes in this card.
"Bad Smoke" (Lycanthrope)
In Play: This card blocks damage inflicted on you.
In Play: This card stays in play until destroyed. Exile when destroyed.
"Bad Smoke" must be used to block damage that would be dealt to the player. "Bad Smoke" must be used to block the damage that Alton Hickman would inflict on a player via combat. "Bad Smoke" cannot block effects that cause a player to receive wounds such as Death Grip's kicker.
Damage must only be blocked once, so if you have multiple "Bad Smoke"'s in play only one of them need block (assuming it has enough remaining health to block it all).
Using multiple "Bad Smoke"'s to block damage works the same as in combat: you must use a single "Bad Smoke" until all of the damage has been blocked or "Bad Smoke" has been destroyed, at which time another "Bad Smoke" could continue on with the blocking.
"Bad Smoke" can be returned to the top of a player's deck via Ivan Radinsky.
"Bad Smoke" does attack each turn even though he normally inflicts 0 damage. Mixing cards from Martial Law such as the ML Wound or Koi Jiang does allow "Bad Smoke" to inflict damage.
![]() | ![]() | "Bad Smoke" |
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Bait and Switch
Chain: Target order in the chain does not resolve it's chain text. Feed: Discard 2 cards.
Kicker: Shuffle 1 card from each private archive into a new common archive.
The first resolution of the chain text is both free and mandatory. The effect may optionally be repeated as many times as the player wishes by discarding 2 cards each time. Cards effected by this text remain in the chain, can still resolve their kickers and if a minion they still come into play.
When shuffling the new archive, shuffle the cards face down to prevent stacking the archive. Cards in the archive must be claimed in order, the players may not look through nor rearrange the archive.
"Banner 89" (Hunter)
Combat: Place this card from your hand into play with 1 health.
Chain: Draw 1 card.
Kicker: Target player discards 1 card.
Yes, you can place this guy into play any time during the combat phase, but keep in mind: a minion placed after declaring attackers will not attack and a minion placed after declaring defenders cannot defend.
"Big Ghost" (Lycanthrope)
Kicker: Inflict 1 damage on each player.
"Big Ghost"'s kicker does damage to literally every player, including the player who played it. This damage can be blocked by "Bad Smoke" or Vulko.
Blaine Cordell (Vampire)
Chain: Exile target wound from your discard pile. Place this card into play with 2 health.
Kicker: Place this card into play with 4 health.
When Blaine Cordell is resolved as part of a chain, choose a wound from your discard pile and remove it from the game. If you do not have any wounds in your discard pile, you still resolve the remainder of the card normally.
Due to Blaine Cordell's chain text, he will normally come into play with only 2 health. To put him into play with 4 health you need to activate his kicker or use a card effect to bring him into play such as Dark Awakening.
Bleak Resurrection
Chain: Place target minion from your discard pile into play. Feed: Discard 1 card.
Kicker: Exile all minions destroyed by the previous order in the chain.
You must choose a minion and put it into play if possible, otherwise nothing happens. You may repeat this effect as many times as you like by discarding 1 card. You may discard a minion to pay the Feed cost and immediately target that minion with the chain text.
The previous order in the chain would be the red or blue order linked to Bleak Resurrection. Be careful to not exile your own minions!
Blood Rage
Chain: Inflict 1 damage on each opponent.
Kicker: Inflict 2 damage on target minion.
Blood Rage's chain text only damages players that are not friendly to you. In a normal game this will be every player aside from yourself. If you are playing a team game variant, this will not damage your teammates. This damage can be blocked by "Bad Smoke" and Vulko.
Blood Rage's kicker must target a minion if there is a minion in play, even if that means targeting one of your own minions. Any excess damage is lost, it does not carry over to the player.
Blowtorch Triage
Chain: Place 1 target wound from your discard pile on top of the wound stack. Exile this card.
Kicker: Target player's orders in the chain do not receive their kickers.
"Bone Cruncher" (Lycantrophe)
Combat: Discard to make target minion and its damage unblockable.
Kicker: Inflict 2 damage on each player that has a ghoul in play.
"Bone Cruncher" must be in your hand in order to activate the combat text.
"Brynna & Taylor" (Hunter)
In Play: Draw 1 card at the end of your Cleanup Phase. This card stays in play until destroyed.
Kicker: Place target minion into its owner's hand.
During your Cleanup Phase, first draw until you have 5 cards. If you wish to resolve a wound effect, do so. Then draw the additional card. Do not discard this card after combat. This card can be affected by effects such as Ivan Radinsky.
The "this card" bit in the In Play text is referring to "Brynna & Taylor", not the card that was just drawn.
Minions targeted by the kicker return to the player who owns the card, not necessarily the player who currently has control over the card.
Effect Stacking: The In Play text does not stack (sets a value).
Burning Meat
Chain: Draw 2 cards. You may dicard a burn wound to destroy a target ghoul.
Kicker: Draw 1 card for each of your minions in the chain.
You may use a burn wound that was just drawn.
The kicker references minions still in the chain, not ones that have already resolved.
Butcher's Moon
Global Chain: Negate all damage inflicted on vampires from chain text.
The "global" bit simply means that it effects all player's orders.
CW Wound
Chain: This card chains to and from any card. This does not count toward your 1 wound effect per turn limit.
This card chains to and from any card. This does not count toward your 1 wound effect per turn limit.
This card cannot be used to obtain kickers, however you can use it on an opponent's turn to always be able to link to their chain.
Since this does not count toward your wound effect limit, you can use it even if you've already activated an ML wound earlier in the turn.
The Coldest War comes with new wound art for each of the existing wound types: CW wound art.
Chan Jiang (Vampire)
In Play: When this minion attacks, target minion must block this minion.
Kicker: Claim 1 minion from target archive at no cost.
The kicker allows the player to make the claim immediately. If the archive targeted does not have a minion on top, no orders are claimed. You may target any archive (even opposing) with this effect, however you must still follow the rules for claiming cards (only your own private archives and the commons, unless you've used another effect to enable opposing archives) which means you could intentionally target an opposing archive to avoid claiming a minion should you so wish.
Charlotte Reyes (Vampire)
Chain: Draw 2 cards.
In Play: Exile when destroyed or discarded.
Charlotte Reyes is not exiled when you discard her for influence as she was never in play. Effects that return her to your hand or deck do not exile her as she was not destroyed or discarded.
![]() | ![]() | Charlotte Reyes |
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"Clever Ivan" (Lycantrophe)
Chain: Look at the top 4 cards of your deck. You may discard any of them. Replace the rest in any order.
In Play: Exile when destroyed or discarded.
If you have less then 4 cards in your deck, simply look at however many cards are left. Do not shuffle your discard pile into a new deck.
![]() | ![]() | "Clever Ivan" |
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Damon Montez (Vampire)
In Play: Each time this card receives damage, negate the first point of damage received.
Kicker: Damage inflicted by the next order in the chain cannot be blocked.
The In Play text works for both combat damage as well as damage from card text.
The kicker references effects such as "Bad Smoke" who can normally block damage that would be inflicted on a player.
Dark Awakening
Chain: Place target minion from your discard pile into play.
Kicker: Resolve that minion's chain text.
You must select a minion from your discard pile and put it into play if possible. This would allow you to place Blaine Cordell into play with 4 health.
Dark Awakening's kicker does not allow you resolve the minion's kicker text. "Your Chain" text is also considered Chain text, however, you may only resolve it if you played Dark Awakening on your turn.
Dark of the Moon
globalcombat: Before attackers are declared, restore each lycanthrope and vampire to full health.
Death Grip
Chain: Inflict 3 damage on target player.
Kicker: That player receives 2 wounds instead.
Only inflict damage if you do not receive the kicker. This damage can be blocked by "Bad Smoke" and Vulko.
If you do receive the kicker, the player you target receives wounds instead of the damage, which cannot be blocked by "Bad Smoke" or Vulko.
Desperate Measures
Chain: Draw 2 cards. Feed: Receive 1 wound.
Kicker: Your minions cannot be targeted by chain text.
Note that cards like Furious Melee targets a player, so this kicker will not prevent you from being targeted by its effect.
Destiny Collins (Vampire)
In Play: At the start of any phase, you may exile this card to draw 3 cards.
Kicker: Place target minion from play into your hand. Exile this card.
The card gained from the kicker text is kept permanently.
Dog Eat Dog
Combat: Discard this card to have target minion gain 1 strength.
Chain: Inflict 1 damage on up to two target players.
Kicker: Destroy target lycanthrope.
You may choose to target zero players with the chain text.
Doktor Nyilaszy (Ghoul)
In Play: Do not discard your ghouls at the end of your Combat Phase. When this card attacks, you receive 1 wound.
Kicker: Resolve the kicker of the next order in the chain twice.
Effect Stacking: The In Play text sets a value, on each specific copy of the card and thus the wounds do stack.
Emil Balev (Vampire)
In Play: Each time chain text inflicts damage on you, negate it. Instead, receive wounds equal to half of that damage, rounded up.
Kicker: Destroy all of target player's minion. Exile this card.
Effect Stacking: The In Play text does not stack (sets a value).
Enraged Wight (Ghoul)
Chain: Inflict 1 damage on target player.
In Play: Exile when destroyed or discarded.
The damage inflicted can be blocked by "Bad Smoke" and Vulko.
Enraged Wight is not exiled when you discard him for influence as he was never in play. Effects that return him to your hand or deck do not exile him as he was not destroyed or discarded.
![]() | ![]() | Enraged Wight |
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Exit Strategy
Chain: Target order in the chain does not resolve. Place it in your discard pile instead. Exile this card.
Kicker: Reverse the direction in which you resolve the remainder of the chain.
The chain text does indeed allow you to permanently steal a card in the chain.
The first time the kicker is resolved in a chain, discard Exit Strategy normally and then move to the very first card played in the chain and begin resolving them in reverse order. Make sure to check if the next card should receive its kicker before removing the current card, since they will no longer be in the chain to refer to. Should a 2nd Exit Strategy receive its kicker, move back to the end of the chain and resume resolving it normally.
Flank Attack
Chain: Target order in the chain does not resolve (place it in the discard pile instead).
Kicker: Claim target order at no cost.
You must select an order in the chain (aka has not yet been resolved) if able, even if it means having to target one of your own orders. Note that Flank Attack cannot target itself. The targeted order is not discard until when it would normally be resolved. This does not prevent other orders that were linked to the targeted order from receiving their kickers. The targeted order is placed in its owner's discard pile.
Flank Attack's kicker allows you to immediately claim an order, even on another player's turn, without paying its cost. When the kicker resolves you must select an archive and claim 1 order from it. This does not allow you to claim an order from other player's private archives (unless you resolve some other effect prior to this that would enable it).
Flayed Ghoul (Ghoul)
In Play: Minions blocked by this card lose 2 strength.
Kicker: Target player receives 1 wound. Place this card into that player's discard pile.
The strength loss occurs prior to assigning damage, so a minion with 3 or more strength would be needed to actually inflict any damage on Flayed Ghoul's health. A minion's strength cannot go below zero, though multiple Flayed Ghoul's can both block a single minion to decrease its strength by 2 per Flayed Ghoul.
The kicker does indeed give permanent ownership of Flayed Ghoul to the targeted player.
Effect Stacking: The In Play text does stack (modify).
Flesh Frenzy
Chain: Inflict 2 damage on target player. Feed: Discard a bite wound.
Kicker: Inflict 2 damage on target hunter or lycanthrope.
Each time you feed the chain text you may select a new target if you wish.
Forlorn Hope
Chain: Exile target order from your discard pile. Inflict damage on target player equal to its cost.
Kicker: Inflict damage on target minion equal to that order's cost.
If you resolve Forlorn Hope, you must select an order to be exiled if possible. Wounds are not orders. If you select a starting minion, no damage is dealt. If you are unable to select an order, no damage is dealt.
The kicker deals the same amount of damage as the chain text, just to a minion instead of a player.
Foul Revenant (Ghoul)
In Play: When this card attacks, inflict 1 damage on each opponent.
Kicker: Each of your orders in the chain receives its kicker.
Orders that have already resolved do not receive their kickers as they are no longer in the chain.
Effect Stacking: This card sets a value, however the value is set on the card itself, so each point of damage is separate and thus does stack.
Franz Orlok (Vampire)
Chain: Inflict 2 damage on target player.
Kicker: That player exiles 1 order from his hand.
This damage can be blocked by "Bad Smoke" and Vulko.
The kicker refers to the player that was targeted with the chain text. That player gets to select which order (aka non-wound) they wish to exile.
Fresh Meat
Combat: Discard to have target minion gain 2 strength.
Your Chain: You may claim 1 minion without paying its cost.
Kicker: Do not resolve the next order in the chain. Discard it instead.
This card must be in your hand to activate the combat text.
The chain text does not allow you to claim from opposing private archives.
Full Battle Rattle
Chain: Attach this card to target minion.
In Play: This minion gains 2 strength.
Kicker: Inflict 2 damage on target minion.
You must target a minion so long as there is one in play, even if that forces you to target an opposing minion. If there are no legal targets, discard this card. This card will always return to your own discard pile when it leaves play, even if it was attached to an opposing minion.
This action stays in play attached to its minion until that minion leaves play. When its minion leaves play, regardless as to where the minion goes, this action is always placed in your discard pile.
Furious Melee
Chain: Inflict 2 damage on each of target player's minions.
Kicker: Exile 2 orders from target archive.
You do not have to target a player that currently has minions in play. Any excess damage is lost; it does not carry over to the player.
The kicker may be used to target any archive, including private archives.
Gathering Strength
Chain: Draw 4 cards. Discard 2 cards.
Kicker: If the next order in the chain inflicts damage, it inflicts 1 additional damage.
Even if you are unable to draw all 4 cards, you must still discard 2 cards.
Effect Stacking: The kicker text modifies a value and therefore does stack with other such effects.
Gather the Pack
Chain: Destroy 1 of your minions in play. Draw 1 card for each of your minions in play.
Kicker: Inflict 2 damage on target minion. Restore up to 2 health to target minion.
Excess damage from the kicker is lost. A minion cannot have more health then its maximum number of health slashes.
"Genesis One" (Hunter)
Chain: Exile target card from your discard pile.
In Play: Exile when destroyed or discarded.
You must select a card from your discard pile if able. You can select literally any card, even a wound.
"Genesis One" is not exiled when you discard him for influence as he was never in play. Effects that return him to your hand or deck do not exile him as he was not destroyed or discarded.
![]() | ![]() | "Genesis One" |
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Ghoul Summoning
Chain: Place target order from your discard pile into your hand.
Kicker: Resolve that order's chain text.
You must select an order (non-wound) from your discard pile and place it in your hand, if possible.
The kicker references the card you returned to your hand. You do not resolve kicker text. "Your Chain" text is considered Chain text, however, you may only resolve it if you played Ghoul Summoning on your turn. The card is still placed into your hand after resolving it. Ghoul Summoning will cause Blaine Cordell to be put into play with 2 health.
Gregor Dzanic (Vampire)
Combat: Discard this card. All friendly minions gain 1 health.
Chain: Restore target minion to full health.
Kicker: Exile target wound from your discard pile.
Note that minions can not have more health then the number of slashes on their top edge.
Grim Siege
Chain: Draw 2 cards.
Kicker: Target player loses 2 influence.
The kicker was worded to allow a player to avoid targeting themselves on their own turn.
Grotesque Revenant
In Play: This card stays in play until destroyed.
Kicker: Actions you discard are worth 2 influence.
This card can be affected by effects such as Ivan Radinsky's.
The kicker effect does not allow you to gain influence outside of your own Claim Phase. It simply causes actions that you discard for influence to generate 2 influence instead of 1.
"Harley Doberman" (Lycanthrope)
In Play: Whenever a player places a minion into play, he may discard 1 card. If he does not or cannot, he receives 1 damage.
Kicker: If you have fewer than 3 cards in your hand, draw until you have 3.
The in-play does affect the player owning "Harley Doberman". "Harley Doberman" does not count himself for his in-play text. Note that the damage from this effect can be stopped by minions such as "Bad Smoke".
Effect Stacking: The in-play does not stack (sets a value).
Harvest Moon
globalcombat: Before attackers are declared, each player may place a ghoul from his discard pile into play.
Headshot
Chain: Exile target minion. You receive 1 wound. Exile this card.
Kicker: Look at the top 3 cards of your deck and return them in any order.
If there are no minions currently in play when this card resolve, you still must receive the wound and exile Headshot.
Healing Hurts
Chain: Place 2 target wounds from your discard pile into your hand.
Kicker: You may resolve 1 additional wound effect this turn.
If you only have 1 wound in your discard pile, you still get to place it in your hand.
Effect Stacking: The kicker does stack (modifies a value).
Hysteria
Chain: Target minion inflicts damage on itself and its controller equal to its strength.
Kicker: Inflict 2 damage on target player.
Any excess damage inflicted on the minion does not carry over to the player.
"Indigo Six" (Hunter)
Your Chain: You may claim 1 order from target opposing archive.
Kicker: Your influence is worth double.
You do not have to play "Indigo Six" on your turn to bring him into play, however, you may only resolve his chain text if you do play him on your turn. You do not claim the order immediately; you still wait for your claim phase and you must still pay the cost of the order you claim. You may not use multiple copies of this effect to repeatedly claim the same card in one turn as each time you resolve him he sets the number of copies you may claim to 1. You may, however, use multiple copies to claim 1 copy from different archives.
His kicker is an effect that lasts for the remainder of the turn and doubles the "worth" of all of your influence. Essentially, every point of influence you generate will act like 2 influence while claiming orders that turn. Example: Playing a Mesmeric Presence and discarding 2 cards would bring you to a total of 6 influence which can be used to claim up to 12 influence worth of orders that turn.
Effect Stacking: Chain does not stack (value), though you can target different archives to simulate a stackable effect. Kicker does not stack (value).
Infected Ghoul (Ghoul)
Chain: Destroy target minion. Inflict 1 damage on its controller. Destroy this card.
Kicker: Do not destroy this card.
Yes, you must activate the kicker to actually be able to put this minion into play.
Inhuman Wave
Chain: Inflict 2 damage on target player. If any of this damage is blocked, that player receives 1 wound.
Kicker: Exile target vampire. You receive 1 wound.
Only cards such as "Bad Smoke" and Vulko are able to block damage from chain text.
Irresistible Call
Your Chain: Gain 3 influence. Feed: Discard 2 cards.
Kicker: Place this card on top of target archive.
Cards in archives may not be resorted and players must claim the topmost card before claiming the cards below them.
Ivan Radinsky (Vampire)
Chain: Place target minion on top of its owner's deck.
Kicker: Exile 1 card from your hand.
You must select a minion that is currently in play, even if the only minions in play are your own. Ivan Radinsky cannot target himself as he does not come into play until after he has finished resolving. This does not cause the starter minions such as "Bad Smoke" to be exiled as they were not destroyed or discarded.
Ivan Radinsky can be used to return "Bad Smoke" to the top of a player's deck.
If you resolve the kicker, you must exile 1 card of your choice (even a wound) if possible.
JAREK
In Play: At the end of your turn, restore 1 health to this card.
In Play: Do not discard this card at the end of the Combat Phase. Exile when destroyed.
Yes, he'll attack for 1 damage on each of your turns until destroyed and isn't easy to get rid of. Bring on the combos!
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J.J. McTeague (Vampire)
Chain: Inflict 2 damage on target minion.
In Play: Exile when destroyed or discarded.
You must select a minion in play if possible, even if you are the only player with minions currently in play. You cannot target the copy of J.J. McTeague you are currently resolving as he does not enter play until after you have finished resolving him. Any excess damage is lost; it does not carry over to the player.
J.J. McTeague is not exiled when you discard him for influence as he was never in play. Effects that return him to your hand or deck do not exile him as he was not destroyed or discarded.
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Jerome Carceri (Vampire)
In Play: This card remains in play until discarded. This card cannot be targeted by "destroy" effects.
Kicker: Restore 2 health to target minion. Feed: Discard 1 card.
This card can still be reduced to zero health, but is not destroyed at that time. It remains in play until after your combat, at which time it is discarded normally. It can be affected by effects such as Ivan Radinsky's.
A minion's health cannot be raised above the number of health slashes on the top edge of their card.
K.C. Bigelow (Vampire)
Chain: This minion comes into play with health equal to the number of cards in your hand (up to 4).
Kicker: Inflict 2 damage on target minion. If that minion was destroyed, its controller receives 1 wound.
He comes into play with health depending on how many cards you're holding at the time that he resolves. If you have more then 4 cards in hand, he comes into play with 4 health. If you have no cards in your hand, he comes into play with zero health and is immediately destroyed.
"Kaos 33" (Hunter)
In Play: You may claim orders from opposing private archives by paying their cost and receiving 1 wound.
Kicker: Exile all minions destroyed by the next order in the chain.
Note: You must pay 1 wound per order claimed from opposing private archives.
Kaspar Udunian (Vampire)
Combat: Discard to restore target minion to full health.
Chain: Restore target vampire to full health.
Kicker: Restore each of your minions to full health.
Katya Iliyevna (Vampire)
Combat: Discard this card. Target player receives 1 wound.
Chain: Inflict 1 damage on target player.
Kicker: Return target player's hunters from play to their owners' hand.
This card must be in your hand to activate the combat text.
"Kilo 13" (Hunter)
In Play: When this card is assigned to block, inflict 1 damage on target player.
In Play: Exile when destroyed or discarded.
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Koi Jiang (Vampire)
In Play: Each of your minions has 1 additional strength.
Kicker: The next order in the chain does not resolve (place it into the discard pile instead).
She does increase her own strength, meaning that having a single copy in play would make her a 4 strength minion.
Effect Stacking: Her effect modifies the strength value ("additional") and so does stack.
LeShawn Wallace (Vampire)
In Play: At the start of any phase, you may inflict 1 damage on this card to make the active player lose 1 influence.
Kicker: Draw 1 card. Target order in the chain will resolve its kicker.
You cannot make a player go below zero influence.
The kicker must target an order still in the chain (has not yet resolved). The kicker can still be prevented if a card such as Flank Attack resolves after LeShawn Wallace and targets the same card.
Leave Me!
Chain: You choose the target(s) in target order's text.
Kicker: Resolve the text of that order twice.
You must select an order in the chain (one that has yet to resolve) if possible. When it comes time for the chosen order to resolve, each time the term "target" is read (including in kicker text, if it was activated), you choose that target. If Leave Me! is used to target an order that does not contain the term "target", Leave Me!'s chain text has no effect on that order. If multiple copies of Leave Me! are used to target the same order, the player who played the one last to resolve gets to choose the target(s).
The kicker refers to the order you targeted with the chain text. Resolve all of that order's text (including kicker, if it was activated) a 2nd time. You choose all of the target(s) again and can choose different target(s) then were chosen the first time if you wish. If multiple Leave Me!'s target the same order and receive their kickers, the targeted order still resolves just twice.
Effect Stacking: Kicker does not stack (value).
"Legion Ten" (Hunter)
In Play: This card absorbs all damage from minions it blocks (it is still destroyed).
Kicker: All players exile the top card of their deck.
The in play affect is only for blocking combat damage. This does not allow a single copy of "Legion Ten" to block multiple attacking minions.
The kicker affects the player who played "Legion Ten" as well, so be careful with your timing! If your deck is empty when this kicker is activated, do not shuffle your discard pile into a new deck (you will be unaffected).
Lilith Lawrence (Vampire)
Chain: Inflict 1 damage on target player.
Kicker: Each player draws 1 card.
This damage can be blocked by "Bad Smoke" and Vulko.
If the kicker was activated, each player, including opponents, must draw 1 card.
Lisaveta Florescu (Vampire)
In Play: During each player's Cleanup Phase, restore 1 health to each of your minions.
Kicker: Exile target minion.
A minion cannot have more health then the number of red slashes on their card's top edge.
Effect Stacking: The In Play text does not stack (sets a value).
"Lone Hound" (Lycanthrope)
In Play: When this minion attacks, exile 1 card from your hand.
Kicker: Destroy target minion.
You may exile any 1 card, including a wound. If you do not have any cards in your hand, nothing is exiled and you still attack with "Lone Hound".
Effect Stacking: The In Play text sets a value, which is specific to each copy of the card. Thus you will need to exile 1 card per copy of "Lone Hound" that you have in play.
ML Wound (Bite, Bleed, Burn)
Your Combat: Discard this card. Increase the strength of target minion by 1. Feed: Discard 1 wound. Limit 1 wound effect per turn.
This effect may only be used on your own turn, during your combat phase. You may activate it anytime during the phase, even after defending minions have been assigned. You may use any type of wound (original or Martial Law) to feed the effect. You may select different targets each time the effect is resolved. If you activate this effect, you cannot use the original Nightfall wound effect to draw cards during your cleanup phase.
"Mac Ten" (Hunter)
In Play: Place orders you claim on top of your deck.
Kicker: 2 target orders in the chain will resolve their kickers.
The in-play text does not allow you to claim cards outside of your Claim Phase.
The kicker must target cards still in the chain. If there is only 1 order left in the chain, it is still targeted and receives its kicker.
"Mad Jake" (Lycanthrope)
In Play: When this minion attacks, target player receives 1 wound.
Kicker: Place target minion on top of its owner's deck.
This card cannot target itself with the kicker and is not optional, thus it is possible to have to target one of your own minions.
Maggie Hawke (Vampire)
In Play: At the start of your Claim Phase, you may inflict 1 damage on this card to gain 1 influence.
Kicker: Exile all minions destroyed by the next order in the chain.
Effect Stacking: Damaging multiple copies of Maggie Hawke does allow you to gain multiple influence (modifies a value).
Marcus Toth (Vampire)
In Play: When this card is destroyed, place it into your hand.
Kicker: Place target minion from your discard pile into your hand.
If Marcus Toth is destroyed (from defending in combat or from effect damage like Shock and Awe), you must return him to your hand.
If you activated the kicker, you must select a minion from your discard pile if possible and place it into your hand.
Maya Westermann (Vampire)
In Play: Wounds you discard are worth 3 influence.
Kicker: Discard the top card of your deck. If that card is a minion, place it into play.
The "In Play" effect is referencing when you discard wounds during your Claim Phase, as in: when you discard a wound to generate influence, it generates 3 influence instead of the 1 it normally would.
Effect Stacking: The In Play text does not stack (sets a value).
Meat Puppet
Chain: Inflict damage on target minion equal to its strength.
Kicker: Exile target card from your discard pile.
Excess damage from the chain text is lost.
Mesmeric Presence
Your Chain: Gain 2 influence.
Kicker: If it is your chain, discard up to 2 wounds. Gain 2 influence for each.
Only resolve the chain text if you played Mesmeric Presence during your turn. Same goes for the kicker.
Mesmeric Presence is additive, so playing multiple copies continue to add more influence to your total.
Effect Stacking: Chain and kicker do stack (modifier).
NF Wound (Bite, Bleed, Burn)
Your Cleanup: You may discard all wounds from your hand and draw 2 cards for each. Limit 1 wound effect per turn.
During your cleanup phase, either before or after you've drawn back up to 5 cards, check your hand for wound cards. If you have any in your hand at that time, you may activate 1 of them for this effect. Any further wounds drawn from this effect must be kept and can be used for influence, held onto until the following cleanup phase, etc.
The subtypes of wounds: Bite, Bleed and Burn are only used for tie breaking purposes in the base game. When two players have the same number of wounds, they then compare their highest subtype. Example: If I have 3 bites and 3 bleeds, but Tom has 2 of each, his highest (2) beats my highest (3) and he would win the tie breaker.
Players may not count the number of remaining face up wounds, nor should the face up and face down wounds be separated during play.
Nian Jiang (Vampire)
In Play: You may discard 1 card at the end of your Combat Phase to prevent this minion from being discarded.
Kicker: Take control of target minion until it, or this minion, leaves play.
When a minion leaves play, it returns to its owner and is placed in the correct area depending on why it left play.
"Overwatch Two" (Hunter)
Chain: Draw 1 card.
Kicker: Target player's minions cannot block damage from card text.
The kicker prevents minions such as "Bad Smoke" and Vulko from blocking damage that would be inflicted directly on a player like the damage from Death Grip. This effect ends at the end of the active player's turn.
"Pale Fury" (Lycanthrope)
In Play: At the start of your turn, destroy target minion that you control.
Kicker: Look at the top card of your deck. You may discard it.
If "Pale Fury" is the only minion you have in play at the start of your turn, he destroys himself and does not get to attack in combat.
Patrol Zombie (Ghoul)
In Play: At the start of any phase, you may exile this card to draw 2 cards.
In Play: Exile when destroyed or discarded.
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Pipe Bomb
Chain: Shuffle the bottom 2 wounds from the wound stack into target archive. They must be claimed at no cost when possible.
Kicker: Inflict 1 damage each on up to 3 target minions.
Note that when an archive is emptied, it ceases to exist, so you may not simply place the 2 wounds into an empty archive to be forcefully claimed that turn. This effect does not cause players to claim outside of their own claim phases.
You may choose to target zero minions with the kicker if you want. You may not target the same minion twice (without resolving another copy of the card that is).
Power and Glory
Combat: Before attackers are declared, you may discard this card to inflict 2 damage on target minion.
Chain: Reduce each of target player's minions to 1 health.
Kicker: Double all damage inflicted by the next order in the chain.
Effect Stacking: The kicker modifies the amount of damage, so this effect can stack with other effects that also modify that damage.
Propane Improv
Chain: Inflict 3 damage on target minion. Feed: Discard a burn wound.
Kicker: The next order in the chain gains, "Feed: Receive 1 wound" to its chain text.
Each time you feed the chain text you may select a new target if you wish.
"Queen's Bishop" (Hunter)
In Play: When this minion attacks, inflict 2 damage on target minion.
Kicker: Each player discards 1 card.
When "Queen's Bishop" is declared as an attacker, inflict 2 damage on a target minion ( excess damage from this effect does not carry over to the player ). Then he attacks normally and the defending player may declare minions to block.
If "Queen's Bishop" is the only card in play, it destroys itself without inflicting any damage on the defending player.
R & D
Combat: Discard this card. Place target friendly minion from play into your hand.
Chain: Draw 2 cards.
Kicker: Place target minion from your discard pile into your hand.
This card must be in your hand to activate the combat text.
"Rabid Rex" (Lycanthrope)
Chain: Target player receives wounds until he receives a bite or burn wound.
Kicker: Inflict 2 damage on target ghoul or vampire.
Relentless Grinder
Chain: Target player discards down to 5 cards and receives 1 wound per card discarded.
Kicker: Double all damage inflicted by the next order in the chain.
The targeted player discards until they have 5 cards remaining in their hand. If they already have 5 or less cards then they do not discard any and receive no wounds.
The kicker doubles the current damage of the card, not necessarily the base damage. Should the doubled card have In Play text that can inflict damage, that effect is also doubled until the end of the turn.
Rend and Tear
Chain: Inflict 2 damage on target player.
Kicker: Destroy each minion used to block that damage.
This damage must be blocked by "Bad Smoke" and Vulko.
If you activated the kicker, any "Bad Smoke"(s) and/or Vulko(s) used to block that damage are destroyed.
Routine Questioning
Combat: Discard this card. Search your deck for 1 card and discard it. Shuffle your deck.
Chain: Exile target card from your discard pile.
Kicker: Look at the top 3 cards of your deck. Return them in any order.
"Shadow Hound" (Lycanthrope)
In Play: At the start of any phase, you may destroy this card to destroy target minion.
Kicker: Target order in the chain does not resolve. Return it to its owner's hand instead.
Should multiple "Shadow Hound"'s be activated at the same time, or any other such card effect, the active player decides the order of resolution.
The kicker references a card that has not yet resolved in the chain, so be careful not to kick this card on your own turn!
"Shadow Seven" (Hunter)
In Play: You cannot be targeted by card text.
Kicker: Target player receives target wound from your discard pile.
This card only prevents you from being chosen by text that includes "target player". It does not prevent your minions from being targeted. If all players have "Shadow Seven" in play and a card is played that targets a player, that text is negated.
Shining Cross
Chain: Inflict damage on each player equal to the number of vampires they have in play.
Kicker: Place target card from your discard pile on top of your deck.
Shock and Awe
Chain: Inflict 3 damage on target minion.
Kicker: Inflict 3 damage on target minion.
You must select a minion that is currently in play if possible, even if that means damaging one of your own. Same goes for the kicker, though you may select a different minion then you chose with the chain text if you wish.
Any excess damage is lost; it does not carry over to the player.
Shotgun Party
Chain: Reveal the top 2 cards of your deck. Place any minions into play and discard the rest. Feed: Discard a bleed wound.
Kicker: The next order in the chain will resolve its kicker twice.
If your deck has less then 2 cards in it, do not shuffle your discard pile, simply reveal as many cards as you can.
Effect Stacking: The kicker does not stack (sets a value).
Shut Up and Soldier
Chain: Target minion in play resolves its chain text. You choose all targets.
Kicker: The active player gains 1 influence for each wound in his discard pile.
The player controlling the targeted card is still the player to resolve the text. Targeting an opposing Charlotte Reyes for example will cause that opponent to draw 2 cards, not you. To benefit from Shut Up and Soldier, you'll need to target one of your own cards, an opposing card that helps the controlling player's opponents or a card with the "target" keyword so that you can manipulate it.
"Sierra Two" (Hunter)
In Play: When this card is destroyed, exile target wound from your discard pile.
Kicker: Destroy target lycanthrope.
Note that when "Sierra Two" leaves play after your combat that she is "discarded", not "destroyed". Her In Play text will only take effect if she is destroyed from blocking in combat or if she is destroyed from card text.
Silas Bragg (Vampire)
In Play: At the end of your Cleanup Phase, you may destroy this card to resolve 1 additional wound effect.
Kicker: Destroy target vampire.
Effect Stacking: The In Play text does stack (modifies a value).
Silver Stake
Chain: Destroy target vampire. Destroy target lycanthrope.
Kicker: Place this card into your hand.
Resolve as much of the chain text as possible, even if that means targeting your own minions or having to skip a section due to no vampires or lycanthropes being in play.
The kicker is referencing Silver Stake.
Sir John Travail (Vampire)
In Play: Orders you claim cost 1 less influence (min. 1).
Kicker: Resolve text on the next order in the chain twice.
For each copy of Sir John Travail you have in play, each card you claim will cost 1 less influence, but can never cost zero. With the current cost scheme it takes exactly 3 copies of Sir John Travail to reduce the cost of every card in the game to 1 influence (4 with Martial Law).
If you activated the kicker the next order in the chain (next to resolve) must be resolved twice (including the kicker if it was activated). This effect does not give you control over the card. The owning player may choose different targets each time they resolve the card if they wish. Sir John's kicker does not override Flank Attack.
Effect Stacking: In Play does stack (modifier). Kicker does not stack (value).
"Smiling Biter" (Lycantrophe)
In Play: While this card is attacking, it gains 1 strength. Feed: Discard 2 cards.
Kicker: if it is your turn, begin a Combat Phase between the Chain and Claim phases.
Yes, this means that if you kick the card on your own turn that he'll immediately get to attack. After the special combat phase you still discard all of your minions like you would at the end of a normal combat phase.
"Snowstorm" (Lycantrophe)
In Play: While this card is attacking, its strength is equal to the number of minions the defending player controls.
In Play: Exile when destroyed or discarded.
This card's strength does adjust if minions leave or enter play during the combat phase. His final damage is calculated after defenders are declared, as that is when minion strength is converted into damage.
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Sophia Otrava (Vampire)
Combat: Discard to reduce target minion to 1 health.
Chain: Exile target minion having 1 health.
Kicker: Shuffle all orders from your discard pile into your deck.
Still Standing
Chain: Attach this card to target minion.
In Play: Do not discard this minion at the end of the Combat Phase.
Kicker: Each time a minion leaves play, its controller receives 1 wound.
If you are unable to target a minion, place the card in your discard pile. If you were to attach this card to another player's minion, you still "own" the card and it will still return to your discard pile when the minion leaves play.
"Straight Eight" (Hunter)
In Play: At the start of any phase, you may destroy this card to make target player lose 1 influence.
Kicker: Players may claim no more than 1 order during their Claim Phase.
Note that a player cannot have negative influence and the only player that has influence to lose will be the active player.
The kicker ends at the end of the current turn like normal.
Sweep and Clear
Chain: Draw 1 card. Feed: Discard 2 cards.
Kicker: Each player destroys 1 of his minions.
The first time you resolve the chain effect (draw 1 card) is free (do not discard any cards). You may then repeat the effect as many times as you wish, by discarding 2 cards each time. You may use the card just drawn as 1 of the 2 cards required to feed the effect.
If the kicker is activated, each player chooses one of their own minions to be destroyed, including the player who played Sweep and Clear.
Tactical Prep
Chain: Look at the top 3 cards of your deck and return them in any order. Draw 1 card.
Kicker: Resolve the chain text of the card you drew.
The kicker is referencing the card you drew with Tactical Prep's chain text. Still place the drawn card into your hand after resolving it.
Tag Team Takedown
Chain: Destroy target minion.
Kicker: Each opponent receives 1 wound.
You must select a minion that is currently in play if possible, even if that means destroying one of your own minions.
Each opponent must receive a wound; minions such as "Bad Smoke" and Vulko cannot be used to block this effect. If you are playing a team game variant, your teammates do not receive any wounds.
Unholy Resurrection
Combat: Before attackers are declared, you may discard this card to inflict 1 damage on all minion.
Chain: Place all ghouls from players' discard piles into play.
Kicker: Place 2 cards from target archive into target opposing discard pile.
This card must be in your hand to activate the combat text.
Vampiric Turning
Chain: Destroy target minion. You may discard a bite wound to place that minion into play under your control until it is destroyed or discarded.
Kicker: Place up to 2 target cards from your discard pile on top of your deck.
As the chain text implies, this effect potentially lasted longer then the end of the turn. If the minion is in your control at the start of your turn, it attacks someone just like your own minions would and is discarded at the end of your Combat Phase normally unless it has specific text saying otherwise. When the minion is destroyed or discarded, it is place in its original owner's discard pile.
Vehicular Assault
Chain: Inflict 1 damage on target player. Feed: Destroy target minion you control.
Kicker: Destroy target minion you control. Inflict damage on target player equal to its health.
You may choose different targets each time the chain text is resolved.
The kicker is referencing the minion's current health, not its maximum health.
"Victor One" (Hunter)
Your Chain: You may claim 1 order from an opposing private archive.
In Play: Exile when destroyed or discarded.
You must still pay the normal cost of the order.
Effect Stacking: This effect does not stack (sets a value).
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Vulko (Vampire)
In Play: This card blocks damage inflicted on you.
Kicker: Inflict 1 damage on each minion in play.
Vulko must be used to block damage that would be dealt to the player. He can be used to block the damage that Alton Hickman would inflict on a player via combat. Vulko cannot block effects that cause a player to receive wounds such as Death Grip's kicker.
Damage must only be blocked once, so if you have multiple Vulko's in play only one of them need block (assuming it has enough remaining health to block it all).
Using multiple Vulko's to block damage works the same as in combat: you must use a single Vulko until all of the damage has been blocked or Vulko has been destroyed, at which time another Vulko could continue on with the blocking.
If you activated the kicker, every minion currently in play (not the currently resolving copy of Vulko) receives 1 damage, including your own minions.
Wight Trash (Ghoul)
In Play: Destroy this card at the end of the next Combat Phase.
Kicker: Destroy target hunter.
He hits hard, but you have to chain him when the opponent previous to you makes their chain, else he'll self-destruct before getting the chance to attack.
Yuri Koroviev (Vampire)
Your Chain: Gain 2 influence.
In Play: Exile when destroyed or discarded.
You may play Yuri Koroviev on another player's turn to bring him into play, but you can only resolve his chain text if you played him on your own turn.
Yuri Koroviev is not exiled when you discard him for influence as he was never in play. Effects that return him to your hand or deck do not exile him as he was not destroyed or discarded.
Effect Stacking: "Your Chain" does stack (modifier).
![]() | ![]() | Yuri Koroviev |
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Zacharias Sands (Vampire)
Chain: Inflict 2 damage on target minion.
Kicker: Destroy that minion.
You must select a minion in play if possible, even if that means damaging your own minion. Any excess damage is lost; it does not carry over to the player.
The kicker is referencing the minion that was targeted by the chain text.
Zombie Horde (Ghoul)
In Play: This card's strength is equal to the number of minions in play.
Kicker: Place 1 minion from your hand into play.
Zombie Horde counts as a minion for his in play effect, so will always have at least 1 strength unless another effect reduces it.
If you activated the kicker you must select a minion in your hand and place it into play. Do not resolve that minion's chain or kicker text. This is another way to get Blaine Cordell into play with 4 health.